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he is now at -1 Tweaks coming a few hours after the patch: 1. raiden no longer has adv after b312 and 334 are blocked. quan chi can not move after trance hits 20. quan chi skeletal boost after trance trade removed 19. jax ex dash punch goes farther and has armor. cyber sub bomb has a smaller buffer window 14. sindel able to scream after 21 now and able t juggle with b3~scream 12. cyrax command throw break changed from 2 frame window to 10 frame window 11. advantage on cyrax command throw lessoned 9. wake up moves punishing certain characters after a ground breaker removed 7. KL spin will ha23wve 6 more recovery frames on block 2. Tom Brady has given us a list that he is aware of that may or may not contain every "note" and here it is: Patch: 1.
Who has the easiest combos on mortal kombat for ps3 full#
Mind you that this is not the full list or may not be the full list and to keep an eye on for them to release the full list officially in due time. Okay, these notes are "firm" and scheduled to hit this Tuesday. These changes and fixes are hitting on Tuesday. Here are the notes from the official site (need to be registered and logged in to view): Ver. Nightwolf damage nerf by around 2% on combos. Scorpion damage nerf by around 2% on combos. Noob's B1214 does less damage now, but no significant nerfs for him. But her ability to stun has been completely raped. Sonya block infinite is gone: cannot be done if you crouch block. Baraka got increased combo potential (not positive what it is yet). low throw has armor, unlike regular throw, to stop people from crouching and mashing D1 D1 D1. Kano ball is seriously safe (only Raiden's superman, Lao's spin, Reptile's dash can punish it now) :D you can try a throw attempt on him if you're not one of those characters. Sub Zero slight damage nerf, but in the corner do: jp 224 freeze, step back, b12, 214 x ray to get 55% damage, same as his old corner combo :D no patching ex ground freeze because it's a reset that requires both parties to guess 4. Reptile damage nerf by around 12% on high combos. Kung Lao damage nerf by around 20% on high combos. Baraka’s Away Front Kick, Front Punch combo is now a true popup.ġ.Increased the damage scaling on a frozen opponent.It is easier to juggle combo after hitting someone with Baraka’s chopchop on the ground.Increased the damage of some of Baraka’s special moves and attacks.Reduced the recovery on Kano’s Upball to be closer to Johnny Cage’s Flip Kick recovery.Changed Kano’s Towards Front Kick to a low block.Temporarily Changed around some of Sonya’s fighting style properties to reduce her ability to lock someone down in block stun.Increased Sheeva’s damage output for several of her moves and attacks.Reduced the damage on some basic combos that were doing too much damage without using any meter.Adjusted some juggle’s damage scaling.
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Increased the damage scaling after several popup reactions.Temporarily increased the time before Cyrax can throw another net after connecting with one to prevent an infinite loop.Temporarily removed some of Sindel’s 2in1 cancels to prevent some easy infinite loops.This was to prevent an easy infinite loop. Temporarily adjusted how long Quan Chi is held for after hitting someone with his trance move and also adjusted the reaction recovery time.Raised the damage scaling on Shang Tsung’s ground fireballs.Reduced the life gained on Shang Tsung’s throws.EDIT: Here are the notes from the official site: Ver.